Cinema 4D: Objects

This tutorial involved using objects within Cinema 4D. Last week, we had touched upon the basics, and now we were looking further in depth. However in comparison to last weeks tutorial, there was no end result with todays. We were simply looking at the numerous things you can do with objects in Cinema 4D.

We began by creating a cube object, this was done with the shape tool. When going onto the settings of the shape, you can change its position as well as scale by height width and length.  This was simply done by changing the values, or dragging the yellow markers on the axis of the cube. By default, when working with objects, they don’t automatically show the segments of the shape.  However, by going to display, you can change the settings to “Gouraud Shading” which therefore will allow the segments to be seen within the object shape. With the segments, you can change the value so you get more or less when displaying your shape according to how you want to use it. Next we looked at the “fillet tool”. This rounded the corners of the selected object rather than being sharp and pointed. Most 3D designers include this because it allows objects to look more realistic.

Next, we looked at “Splines” and created the property of a square and a circle. Again, all these shapes can be adjusted either by using its axis, or changing the values within the shape settings. Although last week we briefly looked upon using text, this week we cover more about it.  We was showed how to edit your text. I replaced the text with “hello” as well as changing the font. Next we looked at how we can use “compound objects”. Compound objects do not work on their own, but can be added onto something. Therefore we combined compound objects with shapes such as circles and squares as well as looking at how the compound object can be edited to make look more realistic. Using the “sweep” compound object, we combined our text and spline. Therefore the end result was that so that it creates a compound object in the shape of our text but with the pattern of our spline.

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